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MCP tools

Godot AI

Work with scenes, scripts, signals, and the live Godot editor.

Before you open it

Requires an editor addon. C# editing is text-only; .NET builds and compiler diagnostics are separate.

Read the original project documentation

Make one change, then verify it

Start from a working project, review the change, and run the relevant scene. For an asset pack, import a small sample and check scale, materials, and licensing before building around the whole set.

Follow the workflow