MCP tools
Godot AI
Work with scenes, scripts, signals, and the live Godot editor.
Before you open it
Requires an editor addon. C# editing is text-only; .NET builds and compiler diagnostics are separate.
Read the original project documentationMake one change, then verify it
Start from a working project, review the change, and run the relevant scene. For an asset pack, import a small sample and check scale, materials, and licensing before building around the whole set.
Follow the workflow